One cat per row, one per column, one per territory — and no two cats may touch, not even diagonally. 96 hand-verified levels where guessing is never the answer. Free to play on Android and iOS.
Watch it solve itself — or tap a square to try
GatitoSudoku is not a Sudoku — there are no numbers anywhere. Every level is a grid split into coloured territories, and you place exactly one cat in each of them while obeying four constraints at once. Learn them in ten seconds, spend hours on them.
The moment a cat lands, its entire row is spoken for. Nothing else can sit on that line.
Same again, vertically. Every placement kills a row and a column in one move.
Each coloured region holds exactly one cat — no matter how oddly it is shaped.
Not even at the corners. Each cat also blocks the eight squares around it — the rule that turns a grid into a chain reaction.
A soft plush cat and everything around it — paw prints, hearts, stars, fish — drawn from shapes as you play. Razor sharp on any screen, and a tiny download.
Every one of the 96 levels was checked three ways before it shipped: it has exactly one solution, and it can be solved step by step by reasoning alone. If you are stuck, there is something there to find. That is a guarantee, not a figure of speech.
An exhaustive solver proves each board has a single answer. It has to — the hearts rule compares your move against the true solution.
A human-style deduction solver replays every level from scratch. If it cannot get there by reasoning, the level does not ship.
You cross out what is impossible until a single square is left. Keep going and the answer becomes inevitable.
Most puzzle games point at a square and leave you none the wiser. A GatitoSudoku hint tells you which rule applies and which squares prove it — it is a teacher rather than an answer key, so you finish the game better at it than when you started.
Every level runs on a timer set with room to think rather than room to panic. Whatever is left on the clock when the last cat lands is paid out in fish — so a clean, quick solve is worth something.
From gentle 5×5 boards up to 12×12 monsters. Board size inside a chapter is deliberately unpredictable, so a small board can follow a large one and give you a breather — but the difficulty keeps climbing, and every chapter ends with a boss. Finish the pack and the campaign doesn't stop: it keeps dealing boards turned and mirrored through the puzzle's own symmetries, holding at the hardest tiers, for as long as you keep playing.
Twelve chapters of eight levels. A chapter opens once the previous one's boss has been beaten.
Each with its own moods. Cosmetic only — they never touch the puzzle.
No account, no sign-up, no connection needed. Solve on the train, in a queue, anywhere.
Clear all 96 and the boards keep coming — turned and mirrored through the puzzle's own symmetries, at the hardest tiers, for as long as you want to keep playing.
No tutorial to sit through. Four gestures cover the whole game.
A tap cycles a square between empty and a paw print. Paws are your notes — the squares you have ruled out.
Sure about a square? Double tap and the cat lands there. Wrong guesses cost a heart, so make the deduction first.
Drag across a run of squares to cross them out — or un-cross them — in one sweep. On desktop, the right mouse button does the same.
The 11×11 and 12×12 boards zoom and pan with a pinch, so even the Legend tier stays comfortable on a phone.
GatitoSudoku is out now on Google Play and the App Store. 96 hand-verified levels, hints that teach, and not a single lucky guess.
Free to play · Optional rewarded ads you choose to watch · Optional in-app purchases · No pay-to-win booster